Step VI: Details

When I reached this point in the development of my age, I began to rethink some of my earlier concepts and plans. Some of those changes were minor, some of them were major.

Perhaps the biggest decision was the hue of the rock walls.
The age is supposed to be underground, cut and excavated deep into a mountain range – so I decided I wanted it to feel darker, a little bit more mysterious, challenging.

So I changed the basic color of the material to a darker grey.

You can see the outcome on the following screenshot:
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That´s what I tried to tell you some posts ago: changing the color scheme of an age can change the overall feeling dramatically – I saw it when I first linked in after the change, and I knew, it would stay like this.

I began to add more details, like this vase I made.
The texture was not tileable to begin with, I experimented with adding some colored lines and patterns and had a hard time UV-mapping it to the rather simple object – but after all the work, I was quite satisfied with it:

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My first, simple creature – a sea urchin from an age called Tufolehn I created for my IC-blog.

I made the texture with Photoshop and used a sphere I deformed a little.

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On the last two pictures, you can see my table for plant experiments. It consists of two cubes wich I deformed and added a stone texture to. I cut out another morphed cube from the upper one – see also my post about making a door – and added a plane which I morphed a little.
I added a soil texture to it, and then planted my first simple plants, some bamboo from Risoahl, another of my fictional ages.

I used a cylinder with a nice bamboo texture, copied it and varied height and angle of the different copies.

Plants, rocks, animals tend to not be perfectly geometric in their shape, appearance and orientation, so some variation adds quite a bit to realism.

What was – and is – really important for me, is a believable backstory.
Every piece of furniture, every plant, animal or object has a story behind it – some are short, some are long, some are incidental, some are very important for the backstory of the whole age.

Most of those stories I post in my IC-Blog (see the link on the left side of this blog, if you want to read more about them)