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	<title>Comments for Rabenschwinges Developer Blog</title>
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	<link>http://dniworlds.rabenschwinge.com/devblog</link>
	<description>An URU fan´s path to The Art</description>
	<lastBuildDate>Wed, 04 Mar 2015 18:15:37 +0000</lastBuildDate>
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		<title>Comment on Step V: UV-mapping and adding dynamic effects by Rabenschwinge</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-8</link>
		<dc:creator><![CDATA[Rabenschwinge]]></dc:creator>
		<pubDate>Wed, 04 Mar 2015 18:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-8</guid>
		<description><![CDATA[Hehe, I think I left out some of my thoughts when I answered to your comment.

I´m not sure yet, how detailed these posts will be, so if newcomers want to learn about what I write, I should better link them to the proper tutorials, so that they learn it faster and better than with the limited information  I could provide. ^^

I will add the respective links to fitting tutorials over the next days - once I will have asked at the guild of writers, if this is okay, of course :)]]></description>
		<content:encoded><![CDATA[<p>Hehe, I think I left out some of my thoughts when I answered to your comment.</p>
<p>I´m not sure yet, how detailed these posts will be, so if newcomers want to learn about what I write, I should better link them to the proper tutorials, so that they learn it faster and better than with the limited information  I could provide. ^^</p>
<p>I will add the respective links to fitting tutorials over the next days &#8211; once I will have asked at the guild of writers, if this is okay, of course <img src="http://dniworlds.rabenschwinge.com/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
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		<title>Comment on Step V: UV-mapping and adding dynamic effects by Emor D'ni Lap</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-7</link>
		<dc:creator><![CDATA[Emor D'ni Lap]]></dc:creator>
		<pubDate>Wed, 04 Mar 2015 03:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-7</guid>
		<description><![CDATA[R:&quot;I actually plan on doing some in-depth posts about some of these topics, for now, I only want to give a summary of my learning process and some hints and nudges.&quot;

E:&quot;Or if this is something you plan on discussing in a later post, just tell people not to worry about it now, that you will explain UVing later on!&quot;]]></description>
		<content:encoded><![CDATA[<p>R:&#8221;I actually plan on doing some in-depth posts about some of these topics, for now, I only want to give a summary of my learning process and some hints and nudges.&#8221;</p>
<p>E:&#8221;Or if this is something you plan on discussing in a later post, just tell people not to worry about it now, that you will explain UVing later on!&#8221;</p>
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		<title>Comment on Step V: UV-mapping and adding dynamic effects by Rabenschwinge</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-6</link>
		<dc:creator><![CDATA[Rabenschwinge]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 22:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-6</guid>
		<description><![CDATA[Thanks for your kind words! :)

I actually plan on doing some in-depth posts about some of these topics, for now, I only want to give a summary of my learning process and some hints and nudges.

May be I should add some links to tutorials, if people who are beginners want to learn about the topics I mention before I post the more detailed postings...
I`ll think about that.
Thanks for your feedback, I appreciate it! :)]]></description>
		<content:encoded><![CDATA[<p>Thanks for your kind words! <img src="http://dniworlds.rabenschwinge.com/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
<p>I actually plan on doing some in-depth posts about some of these topics, for now, I only want to give a summary of my learning process and some hints and nudges.</p>
<p>May be I should add some links to tutorials, if people who are beginners want to learn about the topics I mention before I post the more detailed postings&#8230;<br />
I`ll think about that.<br />
Thanks for your feedback, I appreciate it! <img src="http://dniworlds.rabenschwinge.com/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
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		<title>Comment on Step V: UV-mapping and adding dynamic effects by Emor D'ni Lap</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-5</link>
		<dc:creator><![CDATA[Emor D'ni Lap]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 21:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-5</guid>
		<description><![CDATA[Thanks for continuing forward in such a step-by-step manner!

If I can offer a couple suggestions?
- If you&#039;re going to talk about UV mapping, a lot of newcomers won&#039;t have any idea what that is. It might help if you gave some explanation, and an image of the UV editor window in Blender. Or if this is something you plan on discussing in a later post, just tell people not to worry about it now, that you will explain UVing later on!
- Same thing with sound regions: tell people how a sound region works, maybe show an wireframe image from Blender of how a sound region encompasses the area within which the player will hear a specific sound.
It&#039;s easy to forget that many - maybe most - of the people who will read this may not have had any experience with building for games!]]></description>
		<content:encoded><![CDATA[<p>Thanks for continuing forward in such a step-by-step manner!</p>
<p>If I can offer a couple suggestions?<br />
&#8211; If you&#8217;re going to talk about UV mapping, a lot of newcomers won&#8217;t have any idea what that is. It might help if you gave some explanation, and an image of the UV editor window in Blender. Or if this is something you plan on discussing in a later post, just tell people not to worry about it now, that you will explain UVing later on!<br />
&#8211; Same thing with sound regions: tell people how a sound region works, maybe show an wireframe image from Blender of how a sound region encompasses the area within which the player will hear a specific sound.<br />
It&#8217;s easy to forget that many &#8211; maybe most &#8211; of the people who will read this may not have had any experience with building for games!</p>
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		<title>Comment on Step IV: Expanding my age by Rabenschwinge</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=61#comment-4</link>
		<dc:creator><![CDATA[Rabenschwinge]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 18:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://dniworlds.rabenschwinge.com/devblog/?p=61#comment-4</guid>
		<description><![CDATA[EDIT (2nd of march): changed some sentences to clarify the meaning. Still trying to improve my English.]]></description>
		<content:encoded><![CDATA[<p>EDIT (2nd of march): changed some sentences to clarify the meaning. Still trying to improve my English.</p>
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		<title>Comment on Step II: Texturing by Rabenschwinge</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=54#comment-3</link>
		<dc:creator><![CDATA[Rabenschwinge]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 17:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://dniworlds.rabenschwinge.com/devblog/?p=54#comment-3</guid>
		<description><![CDATA[Thank you for reading it! :)

It is really important for me to use only textures with permission, because I understand how much work it can be to make a good, tileable texture.

You are right, there are a lot of different rules, it can really be difficult to find out, what the creator allows and what he/she doesn&#039;t.

That´s a great and useful list of texture resources! Thanks a lot for sharing it! :)

I hope, you enjoy reading my future posts as well! :)]]></description>
		<content:encoded><![CDATA[<p>Thank you for reading it! <img src="http://dniworlds.rabenschwinge.com/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
<p>It is really important for me to use only textures with permission, because I understand how much work it can be to make a good, tileable texture.</p>
<p>You are right, there are a lot of different rules, it can really be difficult to find out, what the creator allows and what he/she doesn&#8217;t.</p>
<p>That´s a great and useful list of texture resources! Thanks a lot for sharing it! <img src="http://dniworlds.rabenschwinge.com/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
<p>I hope, you enjoy reading my future posts as well! <img src="http://dniworlds.rabenschwinge.com/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
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		<title>Comment on Step II: Texturing by Emor D'ni Lap</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=54#comment-2</link>
		<dc:creator><![CDATA[Emor D'ni Lap]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 16:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://dniworlds.rabenschwinge.com/devblog/?p=54#comment-2</guid>
		<description><![CDATA[Thanks for taking the time to make this blog, Rabenschwinge!
This is a good idea, showing people the progress of agebuilding from the very beginnings.

I also appreciate that you are careful about making sure your textures are used with permission from the sources....unfortunately, this is something that many agebuilders do not pay attention to. And it&#039;s not a simple matter, because each website source seems to have different rules for how their textures can be re-used elsewhere!

Here&#039;s a webpage of the texture resources I know of, with a column showing the basic permissions at each website:
http://writers-guild.org/WGsite/W-G_TextureSources08.html]]></description>
		<content:encoded><![CDATA[<p>Thanks for taking the time to make this blog, Rabenschwinge!<br />
This is a good idea, showing people the progress of agebuilding from the very beginnings.</p>
<p>I also appreciate that you are careful about making sure your textures are used with permission from the sources&#8230;.unfortunately, this is something that many agebuilders do not pay attention to. And it&#8217;s not a simple matter, because each website source seems to have different rules for how their textures can be re-used elsewhere!</p>
<p>Here&#8217;s a webpage of the texture resources I know of, with a column showing the basic permissions at each website:<br />
<a href="http://writers-guild.org/WGsite/W-G_TextureSources08.html" rel="nofollow">http://writers-guild.org/WGsite/W-G_TextureSources08.html</a></p>
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