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	<title>Comments on: Step V: UV-mapping and adding dynamic effects</title>
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	<description>An URU fan´s path to The Art</description>
	<lastBuildDate>Wed, 04 Mar 2015 18:15:37 +0000</lastBuildDate>
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		<title>By: Rabenschwinge</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-8</link>
		<dc:creator><![CDATA[Rabenschwinge]]></dc:creator>
		<pubDate>Wed, 04 Mar 2015 18:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-8</guid>
		<description><![CDATA[Hehe, I think I left out some of my thoughts when I answered to your comment.

I´m not sure yet, how detailed these posts will be, so if newcomers want to learn about what I write, I should better link them to the proper tutorials, so that they learn it faster and better than with the limited information  I could provide. ^^

I will add the respective links to fitting tutorials over the next days - once I will have asked at the guild of writers, if this is okay, of course :)]]></description>
		<content:encoded><![CDATA[<p>Hehe, I think I left out some of my thoughts when I answered to your comment.</p>
<p>I´m not sure yet, how detailed these posts will be, so if newcomers want to learn about what I write, I should better link them to the proper tutorials, so that they learn it faster and better than with the limited information  I could provide. ^^</p>
<p>I will add the respective links to fitting tutorials over the next days &#8211; once I will have asked at the guild of writers, if this is okay, of course <img src="http://dniworlds.rabenschwinge.com/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
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		<title>By: Emor D'ni Lap</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-7</link>
		<dc:creator><![CDATA[Emor D'ni Lap]]></dc:creator>
		<pubDate>Wed, 04 Mar 2015 03:54:52 +0000</pubDate>
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		<description><![CDATA[R:&quot;I actually plan on doing some in-depth posts about some of these topics, for now, I only want to give a summary of my learning process and some hints and nudges.&quot;

E:&quot;Or if this is something you plan on discussing in a later post, just tell people not to worry about it now, that you will explain UVing later on!&quot;]]></description>
		<content:encoded><![CDATA[<p>R:&#8221;I actually plan on doing some in-depth posts about some of these topics, for now, I only want to give a summary of my learning process and some hints and nudges.&#8221;</p>
<p>E:&#8221;Or if this is something you plan on discussing in a later post, just tell people not to worry about it now, that you will explain UVing later on!&#8221;</p>
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		<title>By: Rabenschwinge</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-6</link>
		<dc:creator><![CDATA[Rabenschwinge]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 22:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-6</guid>
		<description><![CDATA[Thanks for your kind words! :)

I actually plan on doing some in-depth posts about some of these topics, for now, I only want to give a summary of my learning process and some hints and nudges.

May be I should add some links to tutorials, if people who are beginners want to learn about the topics I mention before I post the more detailed postings...
I`ll think about that.
Thanks for your feedback, I appreciate it! :)]]></description>
		<content:encoded><![CDATA[<p>Thanks for your kind words! <img src="http://dniworlds.rabenschwinge.com/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
<p>I actually plan on doing some in-depth posts about some of these topics, for now, I only want to give a summary of my learning process and some hints and nudges.</p>
<p>May be I should add some links to tutorials, if people who are beginners want to learn about the topics I mention before I post the more detailed postings&#8230;<br />
I`ll think about that.<br />
Thanks for your feedback, I appreciate it! <img src="http://dniworlds.rabenschwinge.com/devblog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
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		<title>By: Emor D'ni Lap</title>
		<link>http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-5</link>
		<dc:creator><![CDATA[Emor D'ni Lap]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 21:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://dniworlds.rabenschwinge.com/devblog/?p=66#comment-5</guid>
		<description><![CDATA[Thanks for continuing forward in such a step-by-step manner!

If I can offer a couple suggestions?
- If you&#039;re going to talk about UV mapping, a lot of newcomers won&#039;t have any idea what that is. It might help if you gave some explanation, and an image of the UV editor window in Blender. Or if this is something you plan on discussing in a later post, just tell people not to worry about it now, that you will explain UVing later on!
- Same thing with sound regions: tell people how a sound region works, maybe show an wireframe image from Blender of how a sound region encompasses the area within which the player will hear a specific sound.
It&#039;s easy to forget that many - maybe most - of the people who will read this may not have had any experience with building for games!]]></description>
		<content:encoded><![CDATA[<p>Thanks for continuing forward in such a step-by-step manner!</p>
<p>If I can offer a couple suggestions?<br />
&#8211; If you&#8217;re going to talk about UV mapping, a lot of newcomers won&#8217;t have any idea what that is. It might help if you gave some explanation, and an image of the UV editor window in Blender. Or if this is something you plan on discussing in a later post, just tell people not to worry about it now, that you will explain UVing later on!<br />
&#8211; Same thing with sound regions: tell people how a sound region works, maybe show an wireframe image from Blender of how a sound region encompasses the area within which the player will hear a specific sound.<br />
It&#8217;s easy to forget that many &#8211; maybe most &#8211; of the people who will read this may not have had any experience with building for games!</p>
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